Echo of Starvation: Picking up Orbs of Power grants Devour (-10 Recovery).Echo of Obscurity: Finisher final blows grant Invisibility (+10 Recovery).Echo of Harvest: Precision final blows on weakened targets create Orbs of Power.Echo of Instability: Grenade final blows grant Volatile Rounds to weapons.I believe they just wanted these disabled before World’s First for some reason, but you can pick them up now, they include: Ikora has four new void 3.0 fragments for sale which cost 100,000 glimmer total on EACH character.If you look toward the Pyramid itself in the Throne World (best seen from Miasma) you can see that it has changes and now is exuding energy.In the Throne World, Fynch has new lines about Rhulk’s vanquishing and clearing out the Pyramid of remaining scorn in the Presevration quest. Completing this quest, if you already did the other steps including the insane Wellspring weapon grind, will allow you to finally get your exotic class glaive.I find myself wondering if next week this mission could change and put us into a different part of the ship, learning a few new mechanics, and finding the other 5 scannables. I’ll go into that lore a different time, but used the 1400 second mission end timer to find 5 different lore scannables with narration around the area. The “point” of this mission, besides raid training, is that we get a look inside the life of Rhulk, the raid boss imprisoned by Savathun, and his history and homeworld. Then inside the first pyramid section, you kill enemies who tell you where to go using symbols that spawn after they die. First you collect knowledge to move a payload through a swamp. It features what I would call “baby raid mechanics” which resemble the actual ones from these segments. The mission, Preservation, is essentially a relaxed run through of the first two areas of the raid.
0 Comments
Leave a Reply. |